[[book - Wardley Maps]]
# Terms
| **Term** | **Definition** |
|------------------------|--------------------------------------------------------------|
| **Context** | Our purpose and the landscape |
| **Environment** | The context and how it is changing |
| **Situational awareness** | Our level of understanding of the environment |
| **Actual** | The map in use |
| **Domain** | Uncharted vs Transitional vs Industrialised |
| **Stage** | Of evolution e.g., Genesis, Custom, Product, Commodity |
| **Type** | Activity, Practice, Data or Knowledge |
| **Component** | A single entity in a map |
| **Anchor** | The user need |
| **Position** | Position of a component relative to the anchor in a chain of needs |
| **Need** | Something a higher level system requires |
| **Capability** | High-level needs you provide to others |
| **Movement** | How evolved a component is |
| **Interface** | Connection between components |
| **Flow** | Transfer of money, risk & information between components |
| **Climate** | Rules of the game, patterns that are applied across contexts |
| **Doctrine** | Approaches which can be applied regardless of context |
| **Strategy** | A context-specific approach |
# Symbols
![[Wardley glossary.png]]