[[book - Wardley Maps]] # Terms | **Term** | **Definition** | |------------------------|--------------------------------------------------------------| | **Context** | Our purpose and the landscape | | **Environment** | The context and how it is changing | | **Situational awareness** | Our level of understanding of the environment | | **Actual** | The map in use | | **Domain** | Uncharted vs Transitional vs Industrialised | | **Stage** | Of evolution e.g., Genesis, Custom, Product, Commodity | | **Type** | Activity, Practice, Data or Knowledge | | **Component** | A single entity in a map | | **Anchor** | The user need | | **Position** | Position of a component relative to the anchor in a chain of needs | | **Need** | Something a higher level system requires | | **Capability** | High-level needs you provide to others | | **Movement** | How evolved a component is | | **Interface** | Connection between components | | **Flow** | Transfer of money, risk & information between components | | **Climate** | Rules of the game, patterns that are applied across contexts | | **Doctrine** | Approaches which can be applied regardless of context | | **Strategy** | A context-specific approach | # Symbols ![[Wardley glossary.png]]