#index
[[book - Wardley Maps]]
Summary of the approach is on chapter 11 - A smorgasbord of the slightly useful and [[Wardley Maps - sequence list - index]]
[[Wardley maps - terms and symbols]]
[Mapping glossary](https://community.wardleymaps.com/t/mapping-glossary/280/)
- [[Sun Tzu's five factors]]
- [[Cloud and Wardley maps]]
- [[Business lack situational awareness]]
- [[The strategy cycle]]
- [[Why of purpose]]
- [[Why of movement]]
- [[The six elements of a good map]]
- [[OODA loop]]
- [[No one would go to war without a map]]
- [[Axis of a Wardley map - evolution and visibility]]
- [[Wardley Maps - sequence list - index]]
- [[Wardley's climatic patterns]]
- [[Wardley's Doctrine]]
- [[Wardley's Gameplay]]
- [[Inertia in a map]]
- [[Pioneers Settlers and Town planners]]
- [[Wardley company recommended structure]]
- [[Two types of competition]]
- [[Weak Signals to measure evolution]]
- [[Not all parts of a Wardley map are equally predictable]]
- [[Conditions for evolution]]
- [[An evolution step may have many chasm]]
- [[The illusion of speed in evolution]]
Not sure how to keep track of this
*Whilst we cannot say when things will happen (we can cheat with weak signal analysis), we can describe what will happen i.e. this will evolve to more of a commodity. Evolution shows you a path but there is no crystal ball to predicting the future. We have to embrace uncertainty. The less evolved something is (i.e. the less certain we are about it, see figure 71) then by definition the more uncertain it becomes.*