Simon Wardley. Wardley Maps - Simon Wardley (p. 418). Kindle Edition. [[book - Wardley Maps]] # Step 1 — The cycle Start with a direction (i.e. a why of purpose, as in “I wish to win this game of chess”) but be prepared to adapt as the game unfolds. # Step 2 — Learn the landscape Make a map # Step 3 — Learn and use climatic patterns In business maps, these are the common economic patterns that effect all players and can be considered the rules of the game. Use those patterns to try and anticipate where the market is heading. All of [[Wardley's climatic patterns]] # Step 4 — Learn and use doctrine Now you have an idea of your landscape and how it can change, you’ll want to start doing stuff about it. However, there are two classes of choice ; those which are universally applicable and those which are context specific. The universally applicable choices are a set of principles which we all should apply. These are your doctrine. At the time of writing, this is my list of basic doctrine — hence Wardley’s Doctrine (I really am that unimaginative). This is based upon my observations over many maps with many organisations and contains universal principles that I consider to be reasonably sound. Many of these we have already covered All of [[Wardley's Doctrine]] # Step 5 — Learn and use gameplay The other class of choice is context specific. You will learn there exists many approaches that you can deploy in order to influence the map. These approaches depend upon the map and the position of pieces within it i.e. they are not universal and you have to learn when and where to use them. To get you started, some basic from of gameplay (often called stratagems) All of [[Wardley's Gameplay]]